AudioEditor
- 文件
Engine/Source/Editor/AudioEditor/AudioEditor.Build.cs - 基类
ModuleRules - 依赖ApplicationCore, AssetDefinition, AudioExtensions, AudioLinkEngine, AudioMixer, ClassViewer, ContentBrowser, Core, CoreUObject, DetailCustomizations, DeveloperSettings, EditorFramework, EditorSubsystem, Engine, GameProjectGeneration, GraphEditor, InputCore, Kismet, Landscape, LevelEditor, PropertyEditor, RenderCore, SignalProcessing, Slate, SlateCore, ToolMenus, ToolWidgets, UMG, UMGEditor, UnrealEd