Unreal Engine 插件与模块文档
自动生成的虚幻引擎插件和模块参考文档,中英文对照
942
插件 Plugins
896
模块 Modules
插件 Plugins
- 10X Editor IntegrationAllows access to source code in the 10X Editor .
- 5.8 Gizmo TestingA temporary plugin for New TRS Gizmo work
- Accumulation Depth of FieldThin-lens aperture-sampled depth of field for production rendering
- Actor Layer UtilitiesUtilites for interacting with actor layers from blueprints
- Actor ModifierActual implementation of modifiers for actors based on ActorModifierCore plugin
- Actor Modifier CoreUse modifier objects on actors to apply a custom behavior
- Actor PaletteAllows creation of Actor Palettes based on existing levels to quickly select actors and drag them into the level editor
- Actor Sequence (Experimental)Runtime for embedded actor sequences
- Adjust Analytics ProviderAdjust Analytics Provider
- Advanced Professional Video (APV) Decoder for ElectraOpenAPV video decoder
- AES GCM network packet handlerProvides a packet handler component to do AES GCM encryption and decryption.
- AES network packet handlerProvides a packet handler component to do AES encryption and decryption.
- AI Assistant—
- AI BehaviorsEncapsulated fire-and-forget behaviors for AI agents
- AIModuleToolsetToolset for AIModule Systems
- AISupportA simple plugin that makes sure your project loads AIModule and NavigationSystem at runtime
- AJA Media PlayerImplements input and output using AJA Capture cards.
- Alembic Groom ImporterImport Hair Strands from Alembic file
- Alembic ImporterSupport importing Alembic files
- All ToolsetsAggregator plugin that depends on all Toolsets plugins.
- AMFCodecsAdds codecs from the AMD Advanced Media Framework SDK to AVCodecs
- Analytics Blueprint LibraryBlueprint Library for using an analytic event provider
- Android Background ServiceAllows you to use AndroidX WorkManager to perform background work on Android
- Android Camera PlayerImplements camera preview using the Android Camera library.
- Android Device Profile SelectorAndroid Device Profile Selector used show selection of device profiles on hardware
- Android Fetch Background DownloadAn Android plugin for enabling BackgroundHTTP requests to work while the app is backgrounded through use of the Fetch...
- Android Media PlayerImplements a media player using the Android Media library.
- Android Movie PlayerAndroid Platform Movie Player using Android Media library
- Android Runtime PermissionSupport for Android Runtime Permission
- AndroidFileServerAdds support for remote file management to Android projects.
- Animation Budget AllocatorConstrains the time taken for animation to run by dynamically throttling skeletal mesh component ticking.
- Animation Compression LibraryUse the Animation Compression Library (ACL) to compress AnimSequences.
- Animation Curve ExpressionsExperimental Curve Remapper using Simple Math Expressions
- Animation DataAnimation Data
- Animation InsightsAllows debugging of animation systems via Unreal Insights
- Animation Layering—
- Animation Locomotion LibraryCollection of techniques for driving locomotion animations
- Animation Modifier LibraryCollection of Animation Modifiers
- Animation SharingPlugin to create Shared Animation systems using the Leader-Follower pose functionality
- Animation WarpingFramework for animation and pose warping. This plugin includes Stride, Orientation, and Slope Warping alongside the R...
- AnimationAssistantToolsetToolset for Animation Systems
- Animator GizmosToggle use of the new TRS Gizmos
- Animator KitUtilities for Animating in Unreal with Sequencer
- AnimDatabase—
- AnimGen—
- AnimToTextureConverts SkeletalMesh Animations into Textures
- Apex DestructionAPEX implementation of destruction
- Apple ARKitSupport for Apple's ARKit augmented reality system
- Apple ARKit Face SupportSupport for Apple's face tracking features
- Apple Image UtilsUtilities that operate on CIImage, CVPixelBuffer, IOSurface, etc.
- Apple Movie PlayerApple Platform Movie Player using AVPlayer library
- Apple ProRes Decoder for ElectraImplements video playback of Apple ProRes encoded videos. Apple ProRes is a high quality, lossy video compression for...
- Apple ProRes MediaImplements video playback and the export of the Apple ProRes Codec. Apple ProRes is a high quality, lossy video comp...
- AR UtilitiesUtility code and content for AR systems
- ArchVis CharacterA controllable character tuned for architectural applications
- Asset Manager EditorEditor UI and utilities for managing and auditing Assets on disk
- Asset Referencing RestrictionsApply project-specific restrictions to how content in different folders or plugins can be referenced
- Asset Registry Export—
- Asset Search—
- Asset TagsProvides high-level management and access to asset tags and collections for runtime and editor scripting.
- AsyncMessageSystemAsync Message System
- AsyncMessageSystemTestsAsync Message System Tests
- Audio CapturePlugin provides an interface for microphone input capture.
- Audio Capture Timecode ProviderDecodes an LTC signal (linear timcode) from a live audio capture device (ie. the computer audio jack).
- Audio Code Quality TestsAudio Code Quality Tests
- Audio Definition Model (ADM)Currently only supports output spatialized using WASAPI aggregate output channels and spatial ADM information transmi...
- Audio InsightsSuite of tools to profile, debug, and monitor aspects of audio in the Unreal Engine.
- Audio Insights RuntimeEnable sending profiling and debugging data via Blueprints to the Audio Insights plugin.
- Audio ModulationDefault implementation of Audio Modulation in the Unreal Audio Engine.
- Audio Modulation InsightsAudio Modulation dashboards for Audio Insights.
- Audio Motor SimCompositional method for simulating audio for vehicles.
- Audio PropertiesAllows to define arbitrary derivable sets of properties to be injected in any audio asset
- Audio SynesthesiaA variety of offline analyzers for integrating exposing extracted audio metadata to blueprints.
- AudioGameplayCore plugin for audio gameplay
- AudioGameplayVolumeAudio Gameplay Volume Plugin
- AudioWidgetsCollection of widgets tailored to interacting with audio-related data and systems.
- AutomatedPerfTestingThis plugin provides Gauntlet Test Controllers to facilitate automatic performance testing.
- AutomatedPerfTestToolsTools for Automated Perf Testing framework
- Automation Controller RPC ComponentEnabling the use of the Automation Controller to run registered tests through remote procedure calls
- Automation Driver Tests—
- Automation UtilitiesTools and Utilities for Automation purposes
- AutomationTestToolsetAutomation test discovery and execution tools.
- AV1 software decoder for ElectraEnables decoding of AV1 encoded videos with the Electra media player
- AVCodecs CoreCore Plugin for various Audio/Video codecs
- AVF Media PlayerImplements a media player using Apple AV Foundation.
- Avid DNxHD® decoder for ElectraAvid DNxHD® video decoder
- Avid DNxHR/DNxMXF Media PluginImplements video export using Avid DNx Codecs.
- AxF ImporterImporter for AxF material files.
- BackChannelBackChannel is an experimental plugin that allows external tools and apps to query for and push data into a running U...
- BaseCharacterFXEditorBase classes for character FX asset editors
- BaseMaterialUnified base material function repository
- Batch RenamerRename multiple selected actors or assets, and standardize their prefixes and suffixes.
- Bink MediaImplements a media player using Bink.
- Blackmagic Media PlayerImplements input and output using Blackmagic Capture cards.
- Blank Example PluginAn example of a minimal plugin. This can be used as a starting point when creating your own plugin.
- Blend StackBlend Stack API
- Blendspace Motion AnalysisAllows analysis of locomotion/root motion properties in blend spaces
- Blueprint C++ Header PreviewA tool to help convert Blueprint Classes to Native C++.
- Blueprint File UtilitiesA Blueprint library that enables low-level file operations such as Move, Copy, Delete, and Find.
- Blueprint Material and Texture NodesAdds blueprint editor-only nodes for reading textures and render targets as well as creating and modifiying Material ...
- Blueprint Snap Nodes PrototypePrototype of an alternative way to lay out Blueprint nodes in a more compact manner
- Blueprint StatsBlueprint Stats
- BridgeMegascans Link for Quixel Bridge.
- BuoyancySet of tools for adding buoyant behavior to objects which interact with water bodies generated by the Water plugin
- Cable ComponentA simulated cable component.
- Camera CalibrationFramework to support lens distortion and camera calibration in engine.
- Camera Calibration CoreSupports lens distortion and camera calibration.
- Camera Calibration Machine LearningReference implementation of a machine learning approach to distortion calibration.
- Camera Shake PreviewerAdds a new panel, accessible from the Level Editor, which lets the user preview camera shakes in editor viewports.
- Capture DataClasses releated to captured data
- Capture Manager ApplicationThe Capture Manager allows control and monitoring of the capture device, obtains and transcodes the data from the dev...
- Capture Manager CoreThe Capture Manager Core plugin contains utility modules that are shared between Capture Manager App plugin and Captu...
- Capture Manager DevicesThe Capture Manager Devices contains devices that can be used from the Capture Manager layout of the LiveLink Hub
- Capture Manager EditorThe Capture Manager Editor plugin is used for importing the Capture archive data into UE/UEFN to create necessary assets
- Cascade EditorEditor for (legacy) Cascade effect systems. Cascade assets can still run in a game with this plugin disabled.
- Cascade To Niagara ConverterAdd support for scriptable conversion of Cascade Systems to Niagara Systems.
- CelestialVaultA DaySequence implementation of a Celestial Vault for Earth using ephemeris
- Changelist ReviewsReview source control changelists
- Chaos Caching USDAdds support for using USD files for caching Chaos flesh simulations
- Chaos ClothAdds Chaos Cloth modules.
- Chaos Cloth AssetPattern based cloth asset using the Chaos Cloth simulation.
- Chaos Cloth Asset Dataflow NodesDataflow node plugin required to edit a Cloth Asset.
- Chaos Cloth Asset Editor (Deprecated)Deprecated plugin, please use the Chaos Cloth Asset Editor Core and Chaos Cloth Asset Usd Dataflow Nodes plugins inst...
- Chaos Cloth Asset Editor CoreCore required functionalities for editing and creating Dataflow based Cloth Assets.
- Chaos Cloth Asset USD Dataflow NodesDataflow nodes for importing USD Cloth Assets.
- Chaos Cloth Editor (Deprecated)Deprecated plugin, please use the Chaos Cloth plugin instead.
- Chaos Cloth GeneratorChaos Cloth Data Generator for ML Deformer
- Chaos Composable SolverChaos Composable Solver
- Chaos FleshChaos Flesh Simulation
- Chaos Flesh GeneratorChaos Flesh Data Generator for ML Deformer
- Chaos InsightsPlugin to gather insights into Chaos
- Chaos Modular VehicleModular Vehicle Integration
- Chaos Modular Vehicle ExamplesModular Vehicle Example Assets
- Chaos MoverChaos Mover is an Unreal Engine plugin to support Chaos physics based character movement using the Mover framework.
- Chaos NiagaraImport destruction data from Chaos into Niagara to generate secondary destruction effects.
- Chaos Outfit AssetOutfit Asset plugin to create and assemble outfits made of Cloth Assets.
- Chaos Rigid AssetRigid Asset plugin for creating and utilising collections of rigid bodies
- Chaos Rigid Physics AsyncProvides the Chaos Rigid Body Physics Engine (Async Implementation)
- Chaos SolverPhysics Solver
- Chaos Visual DebuggerEnables support for Visual debugging of Chaos Physics simulations
- ChaosCachingChaos Cache asset support for recording and playing back physics simulations
- ChaosClothAsset ToolsetAI agent tools for creating and assigning ChaosClothAsset clothing to skeletal meshes.
- ChaosDataflowSolver—
- ChaosEditorDestruction Tools
- ChaosUserDataPTCustom per-particle userdata. Write-only on game thread, read-only on physics thread.
- ChaosVehiclesPluginChaos Vehicle Integration
- Character Creation ToolsShared character editing tools and interactive tool framework shells.
- CharacterAIAdds code and assets related to implementing AI in a character-based project.
- CheatsToolsetToolset for listing and calling cheat commands on the local player's cheat manager.
- ChooserUse Chooser and Proxy Tables to build dynamic asset selection logic.
- Chunk DownloaderImplements a streaming install client
- CineCameraRigsExtended camera rigs for cinematic workflow
- CineCameraSceneCaptureThis plugin adds the ability to render cine camera views into Render Targets identically to Scene Capture
- Cinematic Assembly Tools (CAT)CAT is a suite of cinematic pipeline tools for shot management and linear content creation
- Cinematic PrestreamingAdds a way to record certain types of streaming data requests in cinematic cutscenes. The requests can then be played...
- Cinematic Sequence Navigator BridgeSequence Navigator Bridge for Cinematic Assemblies
- CLion IntegrationAllows access to source code in CLion.
- Cloners and EffectorsNiagara based cloner system with various layouts and effector affecting each clone instances
- Code Editor[EXPERIMENTAL] Allows editing of code from within the Unreal editor
- Code Quality Tests Unreal Test PluginTests for the CQTest Unreal Engine module
- Code ViewProvides an in-editor code view of game classes and structures with direct IDE accessibility
- CodeLite IntegrationAllows access to source code in CodeLite.
- Color Correction Regions (CCR)Color correction/shading constrained to regions/volumes
- Color GradingAdds a panel with detailed color grading controls
- Command Link ServerListens to and runs console commands from CmdLink
- Common ConversationAn *experimental* plugin for authoring graph-based conversation trees
- Common UI PluginA repository for game independent UI elements.
- Composite PlaneProvides a cine camera actor for projecting textures and videos
- CompositeCoreExtensible core plugin for real-time compositing, with a default (holdout) composite pipeline through post-processing.
- ComposureModern system for real-time compositing. This plugin succeeds legacy Composure and extends CompositeCore.
- Composure SharedShared content assets (materials, textures, meshes) migrated from legacy Composure, accessible to both Composure and ...
- Compute FrameworkSupport for user authored GPU compute graphs
- Concert - MainAllow collaborative multi-users sessions in the Editor
- Concert Replication ScriptingExposes Concert Replication types for scripting, e.g. in Blueprints
- Concert Shared SlateContains UI that is shared by client UI modules only
- Concert Shared SlateContains UI that is shared for server and client UI modules
- Concert Sync - ClientClient plugin to enables multi-users editor sessions when connecting to a Concert Server
- Concert Sync - ServerServer plugin to enables multi-users editor sessions
- Concert Sync - TestPlugin to enables multi-users tests
- Concert Sync CoreShared plugin for Concert Sync client and server plugins
- ConcertInsightsClientExtends status bar so you can start a synchronized trace on all connected Concert endpoints.
- ConcertInsightsCoreShared logic for starting synchronized tracing
- ConcertInsightsServerListens for requests of clients to start synchronized tracing, which is initiated in the ConcertInsightsClient plugin.
- ConcertInsightsVisualizerAnalyses and provides visualization widgets for Concert message types in Unreal Insights.
- ConfigSettingsToolsetToolset for listing, inspecting, and editing Config Settings sections via the AI Toolset Registry.
- Configuration for Microsoft GDK Plug-ins for Unreal EngineMicrosoft Gaming Runtime and Microsoft Game Store plugins.
- Console Variables EditorSave, load and control Console Variables (cvars) from this panel using Slate.
- Content Browser - Alias Data SourceData Source plugin providing allowing Content Browser items to appear in other directories other than their original ...
- Content Browser - Asset Data SourceData Source plugin providing Asset Data to the Content Browser
- Content Browser - Class Data SourceData Source plugin providing Class Data to the Content Browser
- Content Browser - File Data SourceData Source plugin providing loose file support for the Content Browser
- ContextualAnimation—
- Control RigFramework for animation driven by user controls.
- Control Rig ModulesModules for Control Rig
- Control Rig SplineAllows creation and use of splines for Control Rig
- ControlFlowsTool to cleanly implement Asynchronous Operations
- ControlRigDynamicsSupport for simple dynamics/cosmetic simulation in control rig
- ControlRigPhysicsSupport for physics simulation in control rig
- ConversationToolsetToolset for Conversation Systems
- CrashDiagnosticsToolsetToolset that lets the AI assistant investigate and explain Unreal Editor crashes recorded by the CrashDiagnostics mod...
- CryptoKeys—
- Curve Editor ToolsThis provides a default set of editing tools for the Curve Editor.
- Custom Details View—
- Custom Mesh ComponentA new renderable Component class that allows you to specify custom geometry via C++ or Blueprint.
- Customizable Sequencer Tracks (Experimental)Library that provides a blueprintable track type that can be added to sequencer
- D3D12 Hardware accelerated video decoding plugin for the Electra media playerUses GPU vendor provided accelerators under Direct3D 12 Video
- Data ChartsGenerate charts based on data tables
- Data RegistryAdds Data Registry system that can be used as a generic interface for acquiring structure data from multiple sources ...
- Data ValidationEditor UI and utilities for running data validation
- Database SupportAbstract Database Support
- DataflowAgentAI Agent toolset for editing Dataflow graphs
- DataflowVolumetricAdds volumetric support to Dataflow
- Dataprep EditorA tool to simplify creation and execution of data preparation pipelines from within the Unreal Editor.
- Dataprep Geometry OperationsExperimental geometry processing operations usable in the Dataprep Editor.
- DataRegistryToolsetToolset for querying and inspecting Data Registries
- Datasmith C4D ImporterAdds support for importing content from Cinema4D applications into Unreal Engine
- Datasmith CAD ImporterCollection of tools to work with CAD files.
- Datasmith ContentContent for Datasmith Importer.
- Datasmith FBX ImporterAdds support for importing content from DeltaGen and VRED into Unreal Engine
- Datasmith ImporterImporter for Datasmith files.
- Datasmith MVREnabled support to import .udatasmith files with MVR content.
- Datasmith Runtime—
- DaySequence—
- DebugDrawLock-free, post-tonemap shape rendering for debug visualization (UE::DebugDraw::*). Alternative to ULineBatchComponen...
- Default Install Bundle ManagerDefault engine handler for downloading, patching, and mounting content bundles while the game is running.
- Deformer GraphEditor for creating GPU mesh deformation graphs
- Derived Data Build ControllerAdds support for shader compiling distribution using the Derived Data Build API
- Direct Mesh ControlAnimate using click & drag and surface selection.
- Directory PlaceholderAdds a lightweight Directory Placeholder asset type, which can be added to otherwise empty folders in order to add th...
- Discovery Beacon ReceiverListens for messages on a multicast socket and replies with information about the engine.
- DLC Support for GDKExperimental support for DLC in GDK.
- DMX Control ConsoleConsole that can be patched from DMX Libraries and sends DMX to Output Ports
- DMX DisplayClusterAllows integration between DMX and DisplayCluster
- DMX EngineFunctionality and assets for communication with DigitalMultiplexer (DMX) enabled devices
- DMX FixturesDMX Light Fixtures Blueprints
- DMX GDTFImplementation of the GDTF standard using Unreal Engine types
- DMX Modular FeaturesModular Features for DMX
- DMX Pixel MappingTools set for map LED digital pixel strip or fixture arrays regardless of shape or size
- DMX ProtocolDMX Protocols implementation
- DNACalib PluginDNA Calibration tool plugin
- Draw Debug LibraryA library of common debug drawing functions.
- DTLS network packet handlerProvides a packet handler component to do DTLS encryption and decryption.
- Dump GPU ServicesImplements automatic upload services for the DumpGPU command.
- Dynamic WindExtremely experimental dynamic wind support for Nanite foliage.
- Ease Curve ToolSequencer / Curve Editor tool to ease tangents between keyframes using custom preset libraries
- Editor DataflowGraphEditor Dataflow Graph
- Editor PerformancePlugin that provides Editor Performance feedback to developers
- Editor Scripting UtilitiesHelper functions to script your own UE editor functionalities with Blueprint or other scripting tools.
- Editor System Configuration AssistantEditor utility for offering system configuration suggestions
- Editor TelemetryPlugin that emits common telemetry events from the Editor
- Editor TelemetryPlugin that emits common telemetry events from the Editor
- Editor Tests—
- EditorDataStorageToolsetAI toolset for inspecting and querying the Editor Data Storage (TEDS) at runtime.
- EditorDebugTools—
- EditorToolsetToolsets for interacting with the Unreal Editor and core types (Blueprints, Actors, Properties, etc.) via the AI Tool...
- Electra CodecsCodecs for use with Electra player.
- Electra PlayerCross platform media player for local files and internet streaming. Also provides optimized local mp4 file only playe...
- Electra Player Content Decryption ModuleContent Decryption Module for Electra Player Media Playback
- Electra Player Subtitle ModuleSubtitle Decoder Module for Electra Player Media Playback
- Electra Player UtilitiesReusable Base Components for Electra Player Media Playback
- Engine Asset Definitions—
- Engine CamerasDefault engine camera shakes and animations
- Enhanced InputInput handling that allows for contextual and dynamic mappings.
- Enhanced Input Code Quality Unreal Test PluginSimplified testing of the Enhanced Input for Unreal Engine
- EntityFramework—
- Environment Query EditorAllows editing of Environment Query assets, which are used by the AI to collect data about the environment/world
- EOS Overlay Input ProviderResponsible for providing input forwarding to the EOSSDK Overlay.
- EOS SharedResponsible for init/shutdown of the EOSSDK runtime library.
- EOS Voice ChatIVoiceChat integration of the EOS Voice service
- Epic Games Engine RestrictedEpic Games Engine Restricted API - not for public use
- Epic Stage AppEnables remote connections from the Epic Stage App
- EpicGamesTemporary—
- Evaluation NotifiesA system for animation notifies which have animation evaluation time code.
- Example Device Profile SelectorExample Device Profile Selector used show selection of device profiles on hardware
- ExampleCharacterFXEditorExample asset editor using the BaseCharacterFXEditor base classes
- Experimental Code Quality Unreal Test PluginSimplified testing of experimental features for Unreal Engine
- Experimental Mesh Modeling ToolsetA set of experimental modules implementing 3D mesh creation and editing based on the Interactive Tools Framework
- Experimental WebSocket Networking PluginWebSocket Networking - NOTE: MUST disable all other existing NetDriverDefinitions in order to use WebSocketNetDriver....
- External GPU StatisticsPlugin to find out more detailed GPU usage for NVIDIA, AMD, and Intel GPUs.
- FabFab Plugin
- Facial Animation Bulk ImporterBulk importer for facial animation curves and audio. Imports facial animation curve tables (from FBX) into sound waves.
- FastBuild ControllerAdds support for shader compiling distribution using FastBuild
- FastGeo StreamingA system that extracts and converts a partitioned world's geometry to optimize world streaming performance.
- FbxAutomationTestBuilder—
- Field Notification TraceAdd support to trace field notification object.
- Field SystemAnalytic Field
- File Logging Analytics ProviderWrites analytic API calls to local disk for debugging or local use
- File SandboxCore functionality for sandboxing files in the editor.
- FirebaseSupport for remote notifications using Firebase
- FLAC audio decoder for ElectraImplements FLAC audio playback with the Electra media player
- Floating PropertiesShow floating properties from the details panel directly on the active viewport.
- Flow Production TrackingFlow Production Tracking (formerly known as Shotgun and/or ShotGrid) integration for the Unreal Editor.
- FractureAdds Module for FractureEditor
- Full Body IK—
- Functional Testing Editor—
- Game FeaturesSupport for modular Game Feature Plugins
- Game Features ToolsetToolset for listing, inspecting, and creating Game Feature Plugins via the AI Toolset Registry.
- Game Input (Windows)GameInput is a next-generation input API that exposes input devices of all kinds through a single consistent interface.
- Game Input BaseGameInput is a next-generation input API that exposes input devices of all kinds through a single consistent interface.
- Gameplay AbilitiesAdds GameplayEffect and GameplayAbility classes to handle complicated gameplay interactions.
- Gameplay Abilities Game Feature ActionsGame feature actions to support modular use of the gameplay abilities system
- Gameplay CamerasA modular and data-driven camera system for Unreal
- Gameplay Capture InterfacesShared modular-feature interfaces used by GameplayCapture related plugins. Hosts engine-level declarations so these p...
- Gameplay GraphA graph representation model and common graph alogrithms that can be used for gameplay.
- Gameplay Messages—
- Gameplay Tags ToolsetToolset for reading and managing gameplay tags via the AI Toolset Registry.
- GameplayBehaviorSmartObjectsPlugins for SmartObjects using GameplayBehavior as their default runtime behavior
- GameplayInteractionsPlayer and NPC interactions
- GameplayStateTreeStateTree for AI/Gameplay Behaviors
- GameplayTagsEditorGameplayTagsEditor provides blueprint nodes and editor UI to enable the use of GameplayTags for tagging assets and ob...
- GASToolsetsToolsets for the Gameplay Ability System
- GauntletProvides a helper class for creating and managing tests in your game
- Gaussian SplatGaussian Splat asset and SM5+ rendering.
- GDK Net DriverNet driver for GDK platforms
- GDK Package Chunk InstallerAllows titles to use GDK chunk installer (XPackage)
- GDK Virtual KeyboardVirtual Keyboard support for GDK. Used for Slate text input etc
- GeneSplicer PluginGeneSplicer plugin for facial animation
- GeometryAdds Geometry Collection Container.
- Geometry CacheSupport for distilled Geometry animations
- Geometry Cache from Alembic File(Experimental)Support Geometry Cache from Alembic file without importing
- Geometry Dataflow NodesGeometry Processing in Dataflow.
- Geometry Mask—
- Geometry ProcessingData Structures and Algorithms for Processing 2D and 3D Geometry
- Geometry ScriptGeometry Script provides a library of functions for creating and editing Meshes in Blueprints and Python
- GeometryCacheLevelSequenceBakerBake Skeletal Meshes in Level Sequence to Geometry Cache
- GeometryFlowGeometry DataFlow Graph
- GeometryModeGeometry and BSP editing
- GeoReferencingGeoReferencing tools for UE worlds
- GitGit source control management
- Global Configuration DataA system that is used to query configuration data that can come from many different sources without knowing specifica...
- glTF ExporterAn exporter for Khronos glTF 2.0.
- Google ARCoreSupport for Google's AR platform.
- Google ARCore ServicesProvide functionality in Google cross-platform ARCore services.
- Google Cloud MessagingSupport for remote notifications using Google Cloud Messaging
- GooglePADGoogle Play Asset Delivery for Android.
- GPU LightmassStatic lighting building & previewing system using DXR
- GPU Reshape PluginGPU Reshape editor integration
- GroomRendering and simulation of grooms
- Guided TutorialsAdds classes and content that support running guided tutorials within the editor UI.
- Hair Card GeneratorProcedurally generate hair cards from hair strands
- Hair Modeling ToolsetAdds a set of tools for Groom/Hair Modeling to Modeling Tools Mode
- HAP Decoder for ElectraImplements video playback of the HAP Codec. HAP is a high performance, high resolution codec that runs on the GPU.
- HAP MediaImplements video playback of the HAP Codec. HAP is a high performance, high resolution codec that runs on the GPU.
- HardwareEncodersAdds support of hardware encoders to AVEncoder
- HarmonixA package of Harmonix music related audio functionality.
- HDRIBackdrop—
- Hierarchy Table—
- Hierarchy Table AnimationAnimation-specific type definitions for Hierarchy Tables
- HoldoutCompositeDeprecated plugin now redirected to CompositeCore
- HP Motion ControllerController mappings for the HP Reverb G2 motion controller in OpenXR and SteamVR
- HTN planner[EXPERIMENTAL] Adds experimental support for Hierarchical Task Network (HTN) planner to the UE4's AI module
- HTTP Chunk InstallerImplements a streaming install client
- HTTP InsightsAllows capturing HTTP traffic
- HttpBlueprintAllows for sending and receiving HTTP requests in Blueprint
- ICVFXConveniently collects plugins for In-Camera VFX
- ICVFXTestingTesting utilities to be used by ICVFX projects
- IK Rig—
- Image PlateActor and component types that provide a camera-aligned image plate
- Image Sequence Media PlayerImplements a media player for image sequences in EXR and other formats.
- ImageWidgetsGeneric Slate widgets for displaying images and image-like content, and content related to images.
- ImpostorBakerGenerates a variety of Impostors for use as distant mesh LODs.
- In-Editor DocumentationNavigate a configured tutorial within the Unreal Editor as you explore a project.
- Inline Material InstanceAllows creation and modification of materials within the property editor
- Input DebuggingInput debugging and visualization.
- Insights Data Source FiltersSource data filtering for Unreal Insights.
- InstancedActors—
- InstanceDataObject Fixup ToolEditor tool for redirecting loose InstanceDataObject properties
- InteractionInterfaceInteraction Interface
- Interchange AxFImports AxF2UE files from X-Rite Pantora as Substrate materials via the Interchange framework.
- Interchange AxF AssetsThe Interchange AxF Assets plugin exposes the assets used by the InterchangeAxf import plugin.
- Interchange Chaos Cloth AssetContains the classes and objects required to allow Interchange to produce Chaos Cloth Assets
- Interchange DatasmithInterchange Importer for Datasmith.
- Interchange EditorThe Interchange Editor plugin exposes the Interchange import framework and pipelines to Unreal Editor.
- Interchange FrameworkThe Interchange Framework plugin offers a customizable import and export system, with an extensible set of pipelines ...
- Interchange Framework AssetsThe Interchange Framework Assets plugin exposes the assets used by the Interchange import framework.
- Interchange OpenUSDAllows translation of OpenUSD files via the Interchange framework
- Interchange OpenUSD Chaos Cloth AssetAllows translation of OpenUSD files with Chaos Cloth Asset schemas via Interchange
- Interchange OpenVDBAllows translation of OpenVDB files via the Interchange framework
- Interchange TestsPlugin for Interchange automation tests.
- IOS Device Profile SelectorIOS Device Profile Selector used show selection of device profiles on hardware
- IOS TapJoy Advertising ProviderIOS TapJoy Provider
- IoStore InsightsAllows capturing IoStore activity via Unreal Insights
- IoStore PrioritizationExpression-based dynamic prioritization of IoStore I/O requests during streaming.
- IrisIris networking.
- Json Blueprint UtilitiesJson functionality for Blueprint.
- JSON Web Token PluginAn API for working with JSON Web Token (JWT) data.
- KDevelop IntegrationAllows access to source code in KDevelop.
- Landmass—
- Landscape PatchSupport for adding landscape patches- components that can be attached to meshes to affect the landscape as the mesh i...
- Launcher Chunk InstallerChunk installer module that hooks into launcher
- Learning AgentsLearning Agents is a machine learning library for AI character control in games. It simplifies the use of reinforceme...
- Learning CoreLearning Core is a machine learning library for Unreal Engine.
- Led Wall CalibrationTools for Led Wall calibration
- Legacy - Linear Timecode ReaderComponent to read a linear timecode from a media source. Does not use synchronization mechanism.
- Legacy ComposureLegacy system for real-time compositing. This plugin is no longer developed. Use Composure going forward.
- Lens ComponentImplements the Lens Component for adding distortion to a cinematic camera
- Lens Distortion (Deprecated)This plugin has been deprecated and will be removed in a future engine version. Please update your project to use the...
- Level Sequence EditorContent Editor for LevelSequence Assets.
- Level Sequence Navigator BridgeSequence Navigator Bridge for Level Sequences
- Level Streaming PersistenceAn experimental framework for persisting world state: actor and subobject property values, actor destroyed states, an...
- LevelSnapshots—
- LibVpxCodecsAdds codecs from LibVpx to AVCodecs
- LiDAR Point Cloud SupportAdds support for importing, processing and rendering of LiDAR Point Clouds.
- Light MixerEdit any properties of scene lights in a spreadsheet format!
- LightWeightInstancesEditor (DEPRECATED)Light Weight Instances provide the flexibility and interaction of actors while having performance similar to instance...
- Linux Compiler-only IntegrationAllows access to c++ projects while only looking for clang++
- Linux Device Profile SelectorLinux Device Profile Selector
- Live LinkLiveLink allows streaming of animated data into Unreal Engine
- Live Link Control RigAllows access to LiveLink Data through Control Rig
- Live Link Curve Debug UIAllows Viewing LiveLink Curve Debug Information
- Live Link Device FrameworkProvides interfaces and base classes for implementing Live Link Hub devices
- Live Link HubLiveLink Hub allows streaming of animated data into Unreal Engine or UEFN
- Live Link Hub Example DeviceAn example device implementation using the Live Link Hub device interface
- Live Link Hub OBS DeviceLive Link Hub device for controlling OBS Studio recording and ingesting recorded video as mono takes via the OBS WebS...
- Live Link Hub Unreal DeviceLive Link Hub device providing Take Recorder automation. Must be enabled in both Live Link Hub and Unreal Editor.
- Live Link KiPro DeviceAJA Ki Pro recorder support for Live Link Hub with recording and connection capabilities
- Live Link Over nDisplayLiveLink subjects synchronization for nDisplay setup
- Live Link Sound DeviceSound Devices recorder support for Live Link Hub with recording and connection capabilities
- Live Update for SlateRefreshes the editor layout and tabs when Live Coding is complete
- LiveCodingToolsetLive Coding compile toolset.
- LiveLinkCameraLive Link plugin adding functionalities for camera handling
- LiveLinkFaceImporterImports CSV recordings from the Live Link Face app.
- LiveLinkFreeDLive Link plugin for the FreeD protocol
- LiveLinkGenericRecordingDeviceProvides a generic recording device that can be used by Python scripts for Live Link Hub. It is hidden by default as ...
- LiveLinkInputDeviceLive Link plugin for Unreal Engine Input Devices, i.e. Game Controllers. It uses the InputDevice system to query valu...
- LiveLinkLensAdds a new LiveLink LensRole and LensController to support streaming of pre-calibrated lens data
- LiveLinkMasterLockitLive Link support for the Ambient MasterLockit metadata server
- LiveLinkOpenTrackIOLive Link plugin for supporting OpenTrackIO (https://opentrackio.org) devices in Unreal Engine or Live Link Hub.
- LiveLinkOpenVRLive Link plugin for OpenVR (Not supported for native arm64.)
- LiveLinkPrestonMDRLive Link support for the Preston MDR-3 Motor Driver
- LiveLinkVRPNLive Link plugin for the VRPN protocol
- LiveLinkXRLive Link plugin for using XR tracked devices
- Localizable MessageUtility for a text message that can be replicated. It supports parameter resolution for the client.
- LocomotorProcedural animation for Control Rig.
- Low-level network trace PluginActively monitors & reports system network throughput.
- Mac Graphics SwitchingProvides support for switching between multiple graphics devices on macOS.
- MakeCookedEditorAsDLCThis plugin is used in conjunction with the MakeCookedEditor UAT script to generate a cooked editor as a DLC add-on t...
- Mass InsightsPlugin to gather insights into Mass execution
- Mass Iris ReplicationECS-native Mass entity replication via Iris.
- Mass Iris Representation ReplicationActor-binding companion to MassIrisReplication. Adds the actor-representation traits, processors, and proxy-extension...
- MassAIAI-specific functionality extending MassGameplay
- MassCharacters—
- MassCrowdSpline based AI crowd system
- MassGameplayImplementation of large-scale agent simulation based on MassEntity
- MassGameplayToolsetToolset for navigating Mass entity config assets and their traits via the AI Toolset Registry.
- Material AnalyzerAnalyzer to discover possible memory savings in material shaders.
- Material Asset WizardEnables new factories for Materials and Material Instances. Requires setting Tagged Asset Browser Configuration prope...
- Material DesignerCompact dynamic material creator and editor, similar in style to other DDCs.
- Material Designer Media Stream BridgeIntegrates the Media Stream plugin with the Material Designer.
- Material ValidationAdditional validation options for materials.
- MCP Client ToolsetAn adapter that allows toolset registry customers (like the EDA) to connect to local/private MCP servers.
- MDL ImporterImporter for MDL material files.
- Media CompositingActors, components and Sequencer extensions for compositing media
- Media Foundation Media PlayerImplements a media player using the Microsoft Media Foundation framework. Requires Xbox One or Windows 7 and higher.
- Media Framework UtilitiesThis plugin provides utility assets and actors designed to simplify the Media Framework setup. It includes access to ...
- Media IO FrameworkMedia Framework classes to support Professional Media IO used by the Virtual Production industry.
- Media Movie StreamerMovie Streamer using MediaFramework.
- Media PlateActor that can play media.
- Media Player EditorContent Editor for MediaPlayer Assets.
- Media ProfileThis plugin contains the Media Profile asset and related entities, which help manage media sources and outputs
- Media StreamContent/type agnostic chainable media proxy with media player integration.
- MediaViewerMedia viewer to display and compare media.
- MemoryUsageQueriesMemory Usage Queries, original contribution from The Coalition (Microsoft) https://thecoalitionstudio.com
- Mesh LOD ToolsetA set of modules implementing 3D mesh LOD creation
- Mesh Modeling ToolsetA set of modules implementing 3D mesh creation and editing based on the Interactive Tools Framework
- Mesh PaintingSystem for painting data onto meshes.
- Mesh PartitionLarge-scale mesh authoring system through spatial partitioning, non-destructive modifier editing, and platform-adapti...
- Mesh Partition WaterInteroperability of Mesh Partition with the Water plugin.
- Mesh ResizingMesh Resizing
- Mesh Terrain ModeMesh Terrain Mode includes a suite of interactive tools for creating and editing Mesh Partitions in the Editor
- Message Bus InsightsAllows debugging of Message Bus via Unreal Insights
- MessageBus TesterPlugin to test and monitor message bus reliability
- Messaging DebuggerProvides a visual debugger for the messaging sub-system.
- MetaHuman Animation ToolsTooling for working with MetaHuman Animation data.
- MetaHuman AnimatorThe official MetaHuman Unreal Engine toolkit
- MetaHuman Animator Calibration DiagnosticsThe official MetaHuman Calibration Diagnostics Unreal Engine toolkit
- MetaHuman Animator Calibration ProcessingThe official MetaHuman Calibration Processing Unreal Engine toolkit
- MetaHuman Core TechThe core technology behind the MetaHuman Creator and MetaHuman Animator plugins.
- MetaHuman CoreMLCoreML models and dependencies for MetaHuman inference on Apple platforms.
- MetaHuman CreatorMetaHuman Character Asset Creator and Editor.
- MetaHuman Creator - UAF supportUAF (Unreal Animation Framework) support for MetaHuman Creator
- MetaHuman CrowdSupport for crowds of MetaHumans
- MetaHuman GeneratorSimplified MetaHuman toolset for AI-driven character creation and editing
- MetaHuman Live LinkLive Link sources and associated utilities for streaming real time MetaHuman animation data.
- MetaHuman SDKUtilities and tools for working with MetaHumans in Unreal Engine.
- MetaHumanRuntimeDeprecated plugin now redirected to MetaHumanSDK
- MetaSoundA high-performance audio system that enables sound designers to have complete control over audio DSP graph generation...
- Metasounds ExperimentalMetasound developmental plugin, for new features before they are ready for prime time
- Microsoft GDK Runtime Plug-in for Unreal EngineProvides GDK Runtime capabilities for Windows games
- Microsoft GDK Store Plug-in for Unreal EngineAllows packaging Windows games for submission to the Xbox PC App
- MicrosoftSpatialSoundAudio spatialization plugin using Microsoft's SASAPI service.
- MIDI Device SupportAllows you to send and receive MIDI events through a simple API in either C++ or Blueprints
- Mixed Reality Capture FrameworkA simple framework that provides users a way to integrate mixed reality capture into their VR projects.
- ML AdapterA framework for training and utilizing machine learning agents in games. Creates an RPC interface through which an ex...
- ML Deformer Detail Pose ModelDetail Pose Model for the ML Deformer Framework
- ML Deformer FrameworkMachine Learning Mesh Deformer Framework
- ML Deformer Nearest Neighbor Model (DEPRECATED)Nearest Neighbor Model for the ML Deformer Framework. This model has been deprecated. Please use the Detail Pose Mode...
- ML Deformer Neural Morph ModelNeural Morph Model for the ML Deformer Framework
- ML Deformer Vertex Delta ModelVertex Delta Model for the ML Deformer Framework
- MLflowOptional mlflow python package and dependencies
- Mobile Location Services - Android ImplementationAndroid implementation for blueprint access for location data from mobile devices
- Mobile Location Services - IOS ImplementationIOS implementation for blueprint access for location data from mobile devices
- Mobile Location Services Blueprints LibraryCommon interface for blueprint access for location data from mobile devices
- Mobile Patching UtilitiesBlueprint exposed functionality for downloading and patching content on mobile platforms
- Modeling Tools Editor ModeModeling Tools Mode includes a suite of interactive tools for creating and editing meshes in the Editor
- Modular GameplayBase classes and subsystems to support modular use of the gameplay framework
- Modular Test FrameworkEngine-level framework for authoring and running scoped plugin tests.
- Modular Test Framework Self-TestsCompanion plugin that smoke-tests the Modular Test Framework itself.
- Modular Test ResolverPlugin resolution interface for the ModularTestFramework.
- Modular Test Runner EditorEditor utilities for Modular Test Framework.
- Modular ViewportsViewport Client implementations that provide more flexibility and granularity than Game Viewport Client.
- Motion DesignCompositing, designer and broadcasting tool. Plugin Dependencies: Advanced Renamer, Custom Details View, Dynamic Mat...
- Motion Design Data Link—
- Motion Design Data Link Integration—
- Motion Design Data Link OAuthMotion Design Data Link functionality for OAuth 2.0
- Motion Design For nDisplayMotion Design Synchronization extensions for nDisplay clustering
- Motion Design Scene State—
- Motion Design Scene State Data Link BridgeScene State Tasks that execute Data Link Graphs
- Motion Design Scene State Integration—
- Motion Design Sequence Navigator BridgeSequence Navigator Bridge for embedded Motion Design Sequences
- Motion TrajectoryGenerate predictions and track history of character motion.
- Motion Warping—
- MotionJPEG Decoder for ElectraImplements video playback of MotionJPEG encoded video files
- MotorSimOutputMotoSynthA MotorSim Output component using MotoSynth.
- MotoSynthAn experimental granular vehicle engine. Intended to explore and demonstrate potential capabilities. Not supported.
- MoverMover is an Unreal Engine plugin to support movement of actors with rollback networking. Please refer to the README d...
- Mover ExamplesNon-essential classes and content for the Mover plugin. Includes sample code, test maps, etc to help developers start...
- Mover IntegrationsMover Integrations is a Unreal Engine plugin acting as an umbrella to cover a variety of modules supporting Mover's i...
- Mover UAFThis plugin adds UAF support for the Mover plugin.
- MoverTestsSeries of test content for the Mover system.
- Movie Player for WebM filesMovie Player for WebM files
- Movie Render QueueAdvanced movie rendering pipeline for use in creating rendered cinematics or other multi-media creation.
- Movie Render Queue Additional Render PassesAdditional render passes for the Movie Render Queue. This currently includes the ObjectId pass (Editor Only) which ge...
- Movie Scene Pose Search TracksSequencer pose search tracks using the Anim Mixer
- MovieSceneTextTrackDeprecated plugin. Text support moved to Movie Scene Tracks (built-in).
- MP4 (ISO/IEC 14496-12) utilitiesProvides helpers to work with mp4 files
- MQTTMQTT broker and client
- MsQuic Runtime PluginRuntime plugin for the MsQuic library.
- Multi User ServerVisualizes the multi-user server
- Multi-server ReplicationCode to help facilitate connecting multiple UE server processes to each other.
- Multi-User EditingAllow collaborative multi-users sessions in the Editor
- Multicast Analytics ProviderForwards analytics API calls to a list of analytics providers to log data to multiple services at once
- Music EnvironmentA Project-Wide source of musical information (musically synchronized clocks, events, etc.)
- MutableMutable adds the tools and runtime to create customizable objects for your games.
- Mutable Asset User DataAdds Asset User Data type and operations.
- Mutable ClothingAdds Mutable functionality to work with clothing
- Mutable Dataflow ExtensionsAdds Mutable functionality to work with Dataflow objects from the Dataflow plugin. WARNING: All nodes in this plugin ...
- Mutable Extension ExampleExample plugin which adds new external operations to Mutable.
- Mutable Groom ExtensionsAdds Mutable functionality to work with Grooms from the HairStrands plugin
- MutablePopulationExtend the Mutable plugin to support Population assets.
- MVVM ToolsetToolset for creating and managing MVVM data via the AI Toolset Registry.
- NamingTokensDefine tokens which can be recognized during string evaluation.
- Nanite Assembly Editor UtilitiesExperimental support for Nanite Assembly creation in blueprint.
- Nanite Displaced MeshAsset and component types that provide a basic pre-displacement pipeline for Nanite meshes
- NavCorridorExperimental Navigation Corridor
- NDI MediaImplements media source and media output using NDI protocol
- nDisplaySupport for synchronized clustered rendering using multiple PCs in mono or stereo
- nDisplay LaunchLaunch local nDisplay nodes with ease.
- nDisplay Modular FeaturesModular Features for nDisplay
- Netcode Unit TestA unit testing framework for testing the Unreal Engine netcode, primarily for bugs and exploits
- Netcode Unit Test - Unreal EngineExploit unit tests for Unreal Engine and some base Unreal Engine games, based on the Netcode Unit Test framework
- Network PredictionGeneralized framework for writing network prediction friendly gameplay systems
- Network Prediction ExtrasNon essential classes for Network Prediction. Samples, test maps, etc intended to help developers start using the sys...
- Network Prediction InsightsAllows debugging of NetworkPrediction via Unreal Insights
- Network Service DiscoveryCross-platform mDNS/DNS-SD service discovery using native platform APIs (NSNetServiceBrowser on Apple, NsdManager on ...
- Neural RenderingEnable neural rendering features including: neural post processing
- NFORDenoiseSpatial-temporal denoising engine for the Unreal Path Tracer (mainly used with MRQ). It denoises each pixel based on ...
- NiagaraNiagara effect systems.
- Niagara Example Custom DataInterfaceThis plugin contains C++ example content that shows how to write your own data interface for Niagara. Check out the ...
- Niagara Gaussian SplatPlugin for Niagara Gaussian Splats Rendering.
- Niagara InsightsNiagara Unreal Insights Debugging and Performance
- Niagara LightweightOptional Niagara Lightweight extension, modules and template builder.
- Niagara MRQ SupportContains a data interface that can be used to read Movie Render Queue information in Niagara simulations.
- Niagara NaniteAdds a new renderer for rendering Nanite geometry.
- Niagara ToolsetsA collection of tool calls allowing an AI assistant the ability to interact with Niagara.
- Niagara UI RendererRenders Niagara CPU particle systems inside Slate/UMG widgets using a dedicated UI sprite renderer.
- NiagaraFluidsFluid simulation toolkit for Niagara
- NiagaraPreviewContentContains movie files used in Niagara
- NiagaraSimCachingAdds support for recording and playing back Niagara simulations in sequencer via take recorder
- NNEDenoiserNeural denoiser for the Unreal Path Tracer based on the Neural Network Engine (NNE).
- NNEModelTestsInfrastructure to import and add neural network model tests to automation tests that run on different NNE runtimes.
- NNERuntimeBasicCpuPerformant, cross-platform, CPU runtime for the NNE plugin that supports basic models.
- NNERuntimeCoreMLCoreML backed runtime for the Neural Network Engine (NNE).
- NNERuntimeIREEA runtime implementing the Neural Network Engine (NNE) API which is based on IREE, MLIR and LLVM and compiles neural ...
- NNERuntimeLiteRTA Neural Network Engine (NNE) runtime backed by Google LiteRT.
- NNERuntimeORTONNX Runtime backed runtime for the Neural Network Engine (NNE), accelerated by the CPU and DirectML execution provid...
- NNERuntimeRDGA runtime implementing the Neural Network Engine (NNE) API, using the Render Dependency Graph (RDG).
- NVCodecsAdds codecs from the NVIDIA Media Codec SDK to AVCodecs
- NVDEC hardware decoder support for ElectraAdds codecs from the NVIDIA Media Codec SDK for use with Electra. Which codecs are supported depends on your GPU. Req...
- NVidia GeForce NOW WrapperNVidia GeForce NOW Wrapper
- NVIDIA Rivermax Media StreamingAdding NVIDIA Rivermax capabilities for Media Captures and Media Players
- NVIDIA Rivermax Media synchronization for nDisplayAdding NVIDIA Rivermax synchronization capabilities for nDisplay
- Object MixerEdit any properties of scene objects in a spreadsheet format!
- OneSkyOneSky localization service
- Online BaseShared code online subsystem (OSSv1) and online service (OSSv2) interfaces.
- Online Framework CommonCommon functionality for Online Frameworks
- Online Framework PluginShared code for interacting with online gameplay services.
- Online ServicesShared code for interacting with online services implementations.
- Online Services EOSOnline Services implementation for EOS Account and Game services.
- Online Services EOS (Game Services)Online Services implementation for EOS Game services only.
- Online Services Epic CommonCommon Online Services implementation with shared funcionality between Epic Account Services and Epic Game Services.
- Online Services NullOnline Services implementation without an external service.
- Online Services OSS AdapterOnline Services adapter for Online Subsystem implementations.
- Online Services Xbox LiveOnline Services implementation for Xbox Live.
- Online SubsystemShared code for interacting online subsystem implementations.
- Online Subsystem AmazonAccess to Amazon platform
- Online Subsystem AppleAccess to Sign in with Apple platform
- Online Subsystem EOSOnline Subsystem for Epic Online Services
- Online Subsystem FacebookAccess to Facebook platform
- Online Subsystem GDKAccess to GDK platform
- Online Subsystem GoogleAccess to Google platform
- Online Subsystem GooglePlayAccess to GooglePlay platform
- Online Subsystem iOSAccess to iOS platform
- Online Subsystem NULLAccess to NULL platform
- Online Subsystem Selector - GDK (Xbox PC)Automatically switches to OnlineSubsystemGDK when the game is installed via the Xbox PC App.
- Online Subsystem SteamAccess to Steam platform
- Online Subsystem TencentAccess to Tencent platform
- Online Subsystem UtilsShared code for interacting online service and online subsystem implementations.
- Oodle NetworkOodle Network plugin for packet compression.
- Oodle TextureDeprecated Oodle Texture plugin, now built into Engine
- OpenColorIO (OCIO)Provides support for OpenColorIO
- OpenCVPlugin initializing OpenCV library to be used in engine.
- OpenCV Lens DistortionPlugin to handle camera calibration and lens distortion/undistortion displacement map generation using OpenCV.
- OpenImageDenoiseDenoising engine for the Unreal Path Tracer based on Intel's OpenImageDenoise library.
- OpenXROpenXR is an open VR/AR standard
- OpenXR Render ModelEnables the XRDeviceVisualizationComponent to load controller render models from OpenXR XR_EXT_render_model + XR_EXT_...
- OpenXR Spatial EntitiesImplements the OpenXR XR_EXT_spatial_entity family (base, anchor, persistence, persistence_operations) for cross-vend...
- OpenXREyeTrackerOpenXR Eye Tracker provides XR_EXT_eye_gaze_interaction support.
- OpenXRHandTrackingOpenXR Hand Tracking provides XR_EXT_hand_tracking support.
- OpenXRMsftHandInteractionOpenXRMsftHandInteraction provides support for the XR_MSFT_hand_interaction OpenXR Extension. This allows hand track...
- OpenXRViveTrackerOpenXR Vive Tracker provides XR_HTCX_vive_tracker_interaction.
- Operator StackAllows you to display linked objects in a container with an intuitive UI
- OptimusDeprecated plugin now redirected to DeformerGraph
- Optional Mobile Features Blueprint LibraryGives blueprint access to Sound Volume, Battery Charge Level, and System Temperature for Android and iOS devices
- OptiXDenoiseDenoising engine for the Unreal Path Tracer based on NVIDIA's OptiX AI-Accelerated Denoiser library.
- Opus audio decoder for ElectraImplements Opus audio playback with the Electra media player
- OSC (Open Sound Control)Implements the OSC 1.0 specification, allowing users to send and receive OSC messages and bundles between remote clie...
- Panoramic CaptureA plugin to capture a sequence of panoramic images in monoscopic or stereoscopic (top/bottom).
- Paper2DPaper2D adds tools and assets to help create 2D games including animated sprite assets, tilesets (experimental), 2D l...
- PCG Biome CorePCG Biome Creation Tool
- PCG Biome SamplePCG Biome Sample Plugin
- PCG PrimitivesPCG Primitives and Examples Library for World Building
- PCG Primitives Mesh Partition InteropExtra PCG Primitives and Examples Library for Mesh Partition interop
- PCGToolsetA collection of tools allowing the assistant to create and modify PCG graphs
- PerforcePerforce source control management
- Performance Capture CorePerformance Capture Core Actor and Component Classes
- Performance Capture WorkflowPerformance Capture In-Editor Workflow tools. Provides access to the Mocap Manager panel.
- PerformanceMonitorA plugin for tracking the value of certain timers during gameplay.
- PerfToolsetToolsets for runtime performance profiling and triage (CPU, GPU, frame timing) via the AI Toolset Registry.
- Physics ToolsetsAI-callable toolsets for working with Unreal Engine physics.
- PhysicsControlPhysically control static and skeletal meshes through the Physics Control Component and the Rigid Body With Control a...
- PICO ControllerThis plugin provides support for XR_BD_controller_interaction and XR_BD_ultra_controller_interaction extensions.
- PIX on Windows GPU Capture PluginPIX on Windows graphics debugger integration.
- Pixel CaptureFramework for capturing pixel buffers in other formats while allowing for disconnected produce/consume rates.
- Pixel StreamingStreaming of Unreal Engine audio and rendering to WebRTC-compatible media players such as a web browsers.
- Pixel Streaming 2Streaming of Unreal Engine audio and rendering to WebRTC-compatible media players such as a web browsers.
- Pixel Streaming PlayerSupport for receiving a pixel streaming stream and displaying it in game.
- PlainPropsNew Serialization Stack Prototype
- PlainPropsEngineNew Serialization Stack Prototype - Engine Bindings
- PlainPropsUObjectNew Serialization Stack Prototype - CoreUObject Bindings
- Planar CutAdds Module for Planar Cuts.
- Plastic SCMUnity Version Control (formerly Plastic SCM)
- Platform Cryptography PluginExposes a unified API for cryptography functionality provided by the platform, if available. Otherwise, interfaces wi...
- Platform DLCExperimental support for native platform DLC (on supported platforms)
- PlayerInputDebuggerPlugin for debugging input related things
- PlayFab PartyPlayFab Party Socket Subsystem plugin
- PlaylistsSequencer Playlists allow users to prepare, queue, and trigger level sequences on the fly during a virtual production...
- Plugin AuditEditor plugin for auditing plugin connectivity.
- Plugin BrowserUser interface for managing installed plugins and creating new ones.
- Plugin Reference ViewerEditor plugin for viewing plugin references.
- Plugin Template ToolEditor plugin for managing plugin template content folders.
- Plugin UtilitiesHelpers to create and edit plugins. Used by Plugin Browser.
- PluginToolsetToolset for listing, inspecting, and creating Plugins via the AI Toolset Registry.
- Portable Object File Data SourceData Source plugin providing portable object (PO) file support for the Content Browser
- Pose SearchFramework for indexing and searching pose features. Used in techniques such as Motion Matching.
- Post Process Material Chain GraphPost Process Material Chain Graph allows users to stack post process materials and render those into render targets s...
- Pre-Load Screen Movie PlayerHandles a default implementation of using a Pre-Load screen to display an engine loading movie.
- Pregen ContentShared content assets for USD Pregen, usable across multiple projects
- Procedural Content Generation Framework (PCG)Visual scripting framework for procedurally populating worlds with content in editor and/or at run-time.
- Procedural Content Generation Framework (PCG) External Data InteropExtra plugin for Procedural Content Generation Framework interacting with external data formats.
- Procedural Content Generation Framework (PCG) FastGeo InteropExtra plugin for Procedural Content Generation Framework which enables runtime spawning of primitives using FastGeo c...
- Procedural Content Generation Framework (PCG) Geometry Script InteropExtra plugin for Procedural Content Generation Framework interacting with Geometry Scripts.
- Procedural Content Generation Framework (PCG) Instanced Actors InteropExtra plugin for Procedural Content Generation Framework interacting with Instanced Actors plugin.
- Procedural Content Generation Framework (PCG) Mesh Partition InteropInteroperability of Mesh Partition with PCG.
- Procedural Content Generation Framework (PCG) Nanite Assemblies InteropExtra plugin for Procedural Content Generation Framework interacting with Nanite Assemblies.
- Procedural Content Generation Framework (PCG) Niagara InteropExtra plugin for Procedural Content Generation Framework interacting with the Niagara system.
- Procedural Content Generation Framework (PCG) Python InteropExtra plugin for Procedural Content Generation Framework interacting with the Editor Python Interpreter.
- Procedural Content Generation Framework (PCG) Water InteropExtra plugin for Procedural Content Generation Framework interacting with the Water system.
- Procedural Mesh ComponentA renderable component and library of utilities for creating and modifying mesh geometry procedurally.
- Procedural Vegetation EditorNode Graph based Editor that allows users to create Nanite Foliage ready vegetation directly in the engine. Users can...
- Project LauncherConfigure custom project launch profiles.
- Property Access EditorEditor support for copying properties from one object to another. Required for Animation and UMG systems to function ...
- Property Access NodeBlueprint node that allows access to properties via a property path
- Property AnimatorRe-usable behaviors to animate the value of one or more properties
- Property Animator CoreRe-usable behaviors to control properties at runtime and in editor
- Property Editor TestsAutomation tests for the PropertyEditor module
- PropertyBindingUtilsUtility code for implementing property bindings
- Proxy LOD Plugin (Experimental)A plugin to generate Proxy LOD systems.
- PSD Importer—
- PSD Importer Material Designer Bridge—
- Python Automation Test—
- Python Editor Script PluginPython integration for the Unreal Editor.
- Python Foundation PackagesCommon Python packages such as NumPy and PyTorch used by engine plugins
- Python ML PackageAuto-install Pytorch and related ML packages used by engine plugins
- QUIC MessagingAdds a QUIC based transport layer to the messaging sub-system for sending and receiving messages between networked co...
- Razer Chroma DevicesProvides some functionality to set Razer Chroma effects at runtime.
- RDG InsightsAllows debugging of RDG via Unreal Insights
- Recovery HubTrack changes in the Editor to allow recovery in the event of a crash
- ReflexNVIDIA Reflex Latency Tracking and Tick Rate Handling
- Remote Control Actor Modifier BridgeInterface between the Remote Control, Actor Modifier and Property Animator plugins.
- Remote Control APIA suite of tools for controlling the Unreal Engine, both in Editor or at Runtime via a webserver. This allows users t...
- Remote Control Components—
- Remote Control Interception APIPlugin that allows to intercept Remote Control commands
- Remote Control Protocol DMXAllows interactions between DMX and RemoteControl API.
- Remote Control Protocol MIDIAllows interactions between MIDI and RemoteControl API.
- Remote Control Protocol OSCAllows interactions between OSC and RemoteControl API.
- Remote Control Web InterfaceProvides a web interface to control unreal engine via presets, requires nodejs to be installed
- Remote Database SupportRemote Database Support
- Remote Procedure Calls BaseRPC base framework that client applications can use to implement RPC libraries.
- RemoteSessionA plugin for Unreal that allows one instance to act as a thin-client (rendering and input) to a second instance
- Render GridAdvanced pipeline for use in creating rendered cinematics.
- Render TraceThe Render Trace plugin provides a way to have pixel perfect sampling of physical materials on meshes.
- RenderDoc PluginRenderDoc graphics debugger/profiler integration.
- RenderTrace InsightsRendering debugging facilities in Unreal Insights
- Replay Tracks (Experimental)Sequence tracks for playing recorded gameplay
- ReplayKit for iOSSupport for local recording and broadcasting using ReplayKit
- Replication GraphThe Replication Graph plugin provides a Replication Driver implementation designed for a large number of actors and c...
- Replication System Test PluginUnit and functional tests for the network replication system.
- Resonance Audio3D audio spatialization and room acoustics simulation plugin by Google.
- RewindDebuggerToolsetRead-only Rewind Debugger recording inspection tools.
- RHI Tests—
- Rider IntegrationAllows access to source code in Rider.
- Rig MapperA set of animation remapping features
- RigLogic for UAFRigLogic for UAF
- RigLogic PluginRigLogic Plugin for Facial Animation
- RigMapper OpExperimental Retarget Op for re-mapping curves using RigMapper Definitions
- RigVMProvides frontend and backend for the RigVM visual programming language and runtime
- RivermaxCoreBase plugin exposing rivermax to engine
- RTSP MediaReal-time media streaming via the RTSP protocol
- Runtime TestsAutomated tests for runtime code used in both editor and cooked builds
- Sample Mesh ReconstructorSample of how to drive mesh reconstruction. Generates dummy geometry to demonstrate API usage.
- Sample Tools Editor ModeSample Tools Mode includes a set of sample Tools demonstrating capabilities of the Interactive Tools Framework
- SandboxesAllows editing of files in sandbox enviroments. Edited files can be persisted into your main project files.
- ScreenReaderA plugin that contains accessibility classes and frameworks that can be extended to offer vision accessibility services.
- ScribbleA user interface plugin providing scribble capabilities.
- Script PluginAn example of a script plugin. This can be used as a starting point when creating your own plugin.
- Scriptable Tools Editor ModeEditor Mode for Scriptable Tools
- Scriptable Tools FrameworkBlueprint-Scriptable extension to the Interactive Tools Framework
- Security SandboxProvides features to help reduce the operating system permissions your game client runs with and therefore reduce the...
- Semantic SearchVery early work in progress of a semantic search system for assets. Currently requires a custom Remote Embedding Prov...
- Sequence NavigatorAn advanced sequence bread-crumbing tool with editing capabilities.
- Sequence ValidatorA tool that provides validation rules for detecting common errors in sequences
- Sequencer Anim MixerSystem for mixing layered animation in sequences
- Sequencer Anim ToolsAnimation Tools For Sequencer and Control Rig
- Sequencer Mixed Control RigSystem for using the Anim Mixer to mix control rig tracks
- Sequencer ScriptingPython and editor utility scripting extensions for sequencer and movie scenes
- SequencerAnimMixerToolsetEDA toolset for the Sequencer Animation Mixer
- Serialization UtilsUtilities for serialization (xml, json, etc) with extended functionality.
- Shader ToolkitA suite of tools to analyze your projects build and shaders to help reduce shader and material permutations.
- Significance ManagerThe significance manager plugin provides an extensible framework for allowing games to calculate the significance of ...
- SimpleHMDSimpleHMD is a sample of a basic stereo HMD implementation
- Skeletal MergingProvides Blueprint functionality to perform runtime Skeletal Mesh merging
- Skeletal Mesh Editing ToolsCreate skeletons, paint skin weights and edit skeletal meshes.
- Skeletal Mesh Morph Target Editing ToolsTools to edit morph targets within the skeletal mesh editor.
- Skeletal Mesh Simplifier (Early Access)A plugin to generate LOD for deforming meshes.
- Slate InsightsAllows debugging of Slate via Unreal Insights
- Slate Model View ViewmodelImplementation of the Model View Viewmodel pattern for Slate
- Slate ScriptingAllows interacting with Slate through scripting
- SlateIMAn immediate mode wrapper for Slate. Intended for building debugging tools.
- SlateInspectorToolsetSlate UI automation and inspection tools.
- SlateScreenReaderA screen reader that provides vision accessibility services for Slate.
- SmartObjectsSupport for ambient life populating the game world
- Socket Subsystem EOSResponsible for management of EOS P2P Socket connections.
- Socket Subsystem Steam (IP)Responsible for Steam net connections between users. Does NOT use NAT punchthrough, use the SteamSockets plugin for P...
- SolarisuLang VPL and text scripting.
- Sound Cue TemplatesCollection of SoundCue Templates, which provide rapid design of common audio design workflows.
- Sound Module PluginSupports playback of ProTracker (MOD), Scream Tracker 3 (S3M), Fast Tracker II (XM), and Impulse Tracker (IT) files.
- Sound UtilitiesA variety of BP functions, objects, and utilities for audio.
- SoundFieldsPlugin featuring a variety of basic audio SoundFields solutions.
- Soundscape PluginA Dynamic Ambient Sound System
- SpatializationPlugin featuring a variety of basic audio spatialization solutions.
- Spatially Aware Retarget OpsA collection of Retarget Ops for preserving spatial relationships on retargeted animations
- SpatialReadiness—
- SpeedTree ImporterAn importer for SpeedTree runtime files.
- SQLiteProvides a lightweight C++ wrapper for creating and manipulating SQLite databases. It uses the sqlite C library pleas...
- SQLite SupportSQLite Database Support
- Stage MonitorPlugin enabling monitoring in the context of a virtual production stage where multiple machines are in operation
- State GraphGeneric state machine management class.
- StateTreeGeneral purpose hierarchical state machine
- StateTreeToolsetToolset for StateTree Inspection
- Static Mesh Editor Modeling ModeEnable a Modeling Tools Tab in the Static Mesh Editor
- Steam Audio (Deprecated)This plugin is deprecated and will be removed in a future engine release. Please use the plugin from Valve's website.
- Steam Controller PluginInputDevice plugin for Steam controller
- Steam Shared ModuleShared module loader for the Steam API
- Steam SocketsNew Steamworks Networking code that supports the SteamSockets interface. NOTE: This plugin is only compatible with th...
- Storm SyncSync, Pull, Push, asset dependencies. This plugin is a recommended part of the Motion Design work flow.
- Storm Sync Motion Design BridgePlugin bridge between Motion Design Plugin and Storm Sync to provide in-editor integration to synchronize assets
- Streaming Audio Driven AnimationStreaming Audio Driven Animation
- Struct UtilsExperimental Struct Utilities supplying InstancedStruct type
- Stylus & Tablet PluginSupport for advanced stylus and tablet inputs such as pressure, stylus and tablet buttons, and pen angles.
- Submit Tool Editor OverrideSets up Submit Tool to be launched by the editor
- SubsonicSubsonic is a high-level audio authoring and playback system. This plugin is experimental and as such there is no gua...
- Subtitles and Closed CaptionsStandalone plugin for displaying Subtitles and Closed Captions
- SubversionSubversion source control management
- Sun Position CalculatorCalculates the sun position based on latitude/longitude and date/time.
- SurfaceEffectsA flexible, context-driven surface system
- SVG ImporterImporting and handling SVG files
- SwitchboardLauncher/Installer for the Switchboard application.
- Synthesis and DSP EffectsA variety of realtime synthesizers and DSP source and submix effects.
- Take RecorderA suite of tools and interfaces designed for recording, reviewing and playing back takes in a virtual production envi...
- Take Recorder Multi-User synchronizationEnables opt-in multi-user synchronization for Take Recorder.
- TargetDeviceServices scripting librarySet of blueprint functions that enables working with TargetDeviceServices module via scripting
- Targeting SystemGeneric targeting system for use with gameplay abilities, aim assist, etc
- TCP MessagingAdds a TCP connection based transport layer to the messaging sub-system for sending and receiving messages between ne...
- TechAudioToolsA collection of audio-related tools and utilities.
- TEDS: Editor Data StorageA central extendable data storage for editors and their corresponding data with support for viewing and editing throu...
- TEDS: Editor Data Storage FeaturesExperimental UI Features for the Editor, built on TEDS: Editor Data Storage.
- Template SequenceRuntime for template sequences
- TensorboardOptional tensorboard python package and dependencies
- TerminalNative Slate terminal emulator.
- TestFramework—
- TestSamples—
- Tet MeshingAdds Module for Generating and Refining Tetrahedral Meshes.
- Text 3DTool to create 3D Text with advanced options
- TextToSpeechA text to speech system that can be used to make auditory speech announcements given input strings.
- Texture ShareShare textures and data between processes
- TextureGraphTexture creation tool using graphs.
- Tiled Mipmap Video PlayerFramework for tiled-mipmap video (TMV) playback, includes transcoding tools. Implemented using Advanced Professional ...
- Tiled Mipmap Video UtilitiesAdditional tools for the tiled-mipmap video (TMV) framework. Implements Movie Render Graph (MRG) integration.
- Timecode Synchronizer (Deprecated)This plugin has been deprecated and will be removed in a future engine version. Please update your project to use the...
- Timed Data MonitorUtilities to monitor inputs that can be time synchronized.
- Tool Palette for the Widget EditorA set of tools to enhance UMG creation UX
- Tool PresetsAdds support for saving and loading tool settings as presets.
- Toolset Registry—
- TraceUtilitiesA collection of tools that increase usability of Unreal Insights and the Trace Framework
- Trajectory Recording ToolWorkflows for gameplay trajectories, such as extracting them from recordings.
- Tweening UtilsAlgorithms and widgets useful for inbetweening.
- UAF Anim GraphFramework for defining animation graphs.
- UAF Anim NodeNodes system for UAF.
- UAF AnimGenAnimGen for UAF
- UAF ChooserChooser integration for UAF.
- UAF Control RigControl Rig integration for UAF.
- UAF LayeringFramework to define a layering setup in UAF
- UAF MassMass integration for UAF.
- UAF MirroringKeyframe mirroring for UAF
- UAF Pose SearchPose Search integration for UAF.
- UAF Shared AssetsUAF Default Assets that interact with multiple plugins
- UAF State TreeStateTree integration for UAF.
- UAF TestsUAF Automated Tests
- UAF WarpingFramework for animation and pose warping for UAF.
- UBA ControllerAdds support for shader compiling distribution using UnrealBuildAccelerator (UBA)
- UDP MessagingAdds a UDP based transport and tunneling layer to the messaging sub-system for sending and receiving messages between...
- UIFrameworkA framework to control UMG from server.
- UMG ToolSetAI assistant tools for creating and manipulating UMG widgets via reflection.
- UMG ViewmodelA plugin to support the Model-View-Viewmodel pattern in UMG.
- UMG Viewmodel for UMG PreviewA plugin to support UMG MVVM within the UMG Widget Preview plugin.
- UMG Widget PreviewQuickly preview and debug UMG widgets without running PIE.
- Unreal Animation Framework (UAF)Framework for defining functional data flow for animation systems
- Unreal MCPAnthropic MCP (Model Context Protocol) server implementation for Unreal Engine.
- UnrealEngineExperimental—
- UObject Example PluginAn example of a plugin which declares its own UObject type. This can be used as a starting point when creating your ...
- USD CoreAdds support for USD SDK, UE wrapper classes and USD conversion utilities
- USD ImporterAdds support for importing the USD file format into Unreal Engine
- USD Importer MDL integrationAllows importing USD files that reference MDL files, via the USD Stage Actor and USD import
- USD Multi-User synchronizationEnables opt-in multi-user synchronization for the USD Importer plugin.
- USDPregenLibrary to assist with pre-generating USD-based content.
- UserToolBoxBasicCommandBasic set of command to populate a custom editor tab
- UserToolBoxCoreCore functionnality to create custom editor tab
- UVEditorAsset editor for modifying the UV mapping of a mesh
- Variant ManagerManages scene actor variants
- Variant Manager ContentData classes and assets for the Variant Manager plugin
- VerseVerse
- Verse ColorsVerse Colors
- Verse EngineVerse Engine
- Verse ExperimentalVerse Experimental
- Verse Gameplay DebugVerse Gameplay Debug API
- Verse Persona MetadataVerse Persona Metadata
- Verse PrintVerse Print
- Verse RestrictedVerse Restricted API - not for public use
- Verse SimulationVerse Simulation
- Verse Simulation MetadataVerse Simulation Metadata
- Verse Spatial Math—
- Verse TagsVerse Tags
- VerseInterfaceVerse Interface plugin.
- VerseModifier—
- VerseModuleIndependenceATest fixture plugin A for the Verse module independence test. Defines a_class which inherits from b_class in VerseMod...
- VerseModuleIndependenceBTest fixture plugin B for the Verse module independence test. Defines b_class which is imported by VerseModuleIndepen...
- VerseVMVerse Virtual Machine
- VEUV - Volume Encoded UV MapsVolume encoded UV parameterization
- Viewport Widget OverlayAdds a utility for overlaying a widget in the viewport.
- Virtual Heightfield MeshMesh renderer for virtual texture heightfields
- Virtual Production RolesAllows users to manage Virtual Production Role assignment.
- Virtual Production SettingsAllows users to manage Virtual Production settings.
- Virtual Production UtilitiesUtility classes and functions for Virtual Production
- Virtual ScoutingVirtual Scouting lets filmmakers scout a digital environment in virtual reality.
- VirtualCameraContent for VirtualCameraCore which adds actors, components, and utilities for controlling and viewing cameras via ph...
- VirtualCameraCoreCode for actors, components, and utilities for controlling and viewing cameras via physical devices. See VirtualCamer...
- Visual Studio Code IntegrationAllows access to source code in Visual Studio Code.
- Visual Studio IntegrationAllows access to source code in Visual Studio.
- Voice Chat InterfaceVoice Chat Interface
- VolumetricsA library of volume creation and rendering tools using Blueprints.
- VP8 and VP9 software decoder for ElectraImplements VP8 and VP9 playback with the Electra media player on desktop machines
- VTCodecsAdds codecs from the Apple Video Toolbox Framework to AVCodecs
- Warp UtilsPFM/MPCDI generation & visualization
- WaterFull suite of water tools and rendering techniques to easily add oceans, river, lakes or custom water bodies that car...
- Water AdvancedCollection of easy to use water simulation systems built on the Niagara Fluids and Water plugins
- Water ExtrasSamples, test maps, etc intended to help developers start using the water system. Not intended to be used directly in...
- Wave Function Collapse (Experimental)Wave Function Collapse tools for tile-based model synthesis
- Wave TablesDefault implementation of WaveTable support within the Unreal Audio Engine.
- Waveform EditorEditor tool for waveforms
- Web Authentication PluginAccess to Web Authenticated Sessions.
- Web BrowserAllows the user to create a Web Browser Widget
- Web Browser to Native ProxyingMaintains the browser to native proxy and provides hooks for registering UObjects bindings
- Web Socket MessagingAdds a WebSocket based transport layer to the messaging sub-system for sending and receiving messages between network...
- WebAPIAutomated generation of web based APIs
- WebM Video Player—
- Widget Animation ToolsetAI assistant tools for authoring UWidgetAnimation: lifecycle and widget bindings on UMG Widget Blueprints.
- WidgetAutomationTests—
- Windows Device Profile SelectorWindows Device Profile Selector used to determine the system settings for windows platforms
- Windows DualShockInputDevice plugin for the PS4 DualShock controller in Windows
- Windows Movie PlayerWindows Specific Movie Player using Media Foundation
- Windows RawInputRawInput provides an interface to receive input from Flight Sticks, Steering Wheels, and other non-XInput supported ...
- Windows Virtual KeyboardVirtual Keyboard support for Windows. Requires Windows 11 26100.5061 or later
- Wizard for mobile packaging scenariosWizard for mobile packaging scenarios
- WMF Media PlayerImplements a media player using the Windows Media Foundation framework.
- WMFCodecsAdds codecs from the Windows Media Foundation to AVCodecs
- WorkspaceEditor framework allowing multiple assets to be edited in a unified workspace UI
- World ConditionsGeneral purpose cached conditions
- World MetricsProvides access to the world metrics system
- World Partition HLOD UtilitiesEditor utility classes & HLOD layer asset types
- World Streaming InsightsSuite of tools to profile, debug, and monitor aspects of world streaming in the Unreal Engine.
- WorldConditionsToolsetToolset for WorldConditions Inspection
- Xcode GPU Debugger PluginXcode GPU debugger integration.
- XCode IntegrationAllows access to source code in XCode.
- XGE ControllerAdds support for shader compiling distribution using XGE
- XInput DeviceXInput is a Game Controller API for Windows.
- XR Creative Framework—
- XRBaseXR Base Feature Implementations. (Generally this plugin will be automatically enabled by another plugin that require...
- XRScribeOpenXR API Capture/Emulation
- XRVisualizationVisualization Library for XR HMDs and controllers
- ZoneGraphDescription missing.
- ZoneGraph AnnotationsAnnotations for Zone Graph
模块 Modules
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