BehaviorTreeEditor
- 文件
Engine/Source/Editor/BehaviorTreeEditor/BehaviorTreeEditor.Build.cs - 基类
ModuleRules - 依赖AIGraph, AIModule, ApplicationCore, AssetDefinition, Core, CoreUObject, EditorStyle, EditorWidgets, Engine, GameplayTags, GraphEditor, InputCore, KismetWidgets, PropertyEditor, RewindDebuggerInterface, Slate, SlateCore, ToolMenus, TraceServices, UnrealEd