Blutility
- 文件
Engine/Source/Editor/Blutility/Blutility.Build.cs - 基类
ModuleRules - 依赖AssetDefinition, AssetRegistry, AssetTools, AutomationController, BlueprintGraph, ClassViewer, CollectionManager, ContentBrowser, ContentBrowserData, Core, CoreUObject, DeveloperSettings, EditorFramework, EditorSubsystem, EditorToolEvents, EditorViewport, Engine, ImageWrapper, ImageWriteQueue, InputCore, Json, JsonUtilities, Kismet, KismetCompiler, MainFrame, PropertyEditor, RHI, RenderCore, Slate, SlateCore, ToolMenus, ToolWidgets, UMG, UMGEditor, UnrealEd, WorkspaceMenuStructure