HardwareTargeting
- 文件
Engine/Source/Editor/HardwareTargeting/HardwareTargeting.Build.cs - 基类
ModuleRules - 依赖Core, CoreUObject, EditorFramework, EditorWidgets, Engine, EngineSettings, InputCore, Settings, Slate, SlateCore, UnrealEd
Engine/Source/Editor/HardwareTargeting/HardwareTargeting.Build.csModuleRules