PhysicsAssetEditor
- 文件
Engine/Source/Editor/PhysicsAssetEditor/PhysicsAssetEditor.Build.cs - 基类
ModuleRules - 依赖AdvancedPreviewScene, AnimGraph, AnimGraphRuntime, ApplicationCore, Core, CoreUObject, DetailCustomizations, EditorFramework, EditorInteractiveToolsFramework, EditorStyle, Engine, GraphEditor, InputCore, InteractiveToolsFramework, Kismet, LevelEditor, MeshUtilitiesCommon, Persona, PhysicsCore, PhysicsUtilities, PinnedCommandList, RenderCore, SkeletonEditor, Slate, SlateCore, ToolMenus, ToolWidgets, TypedElementRuntime, UnrealEd