SkeletalMeshEditor
- 文件
Engine/Source/Editor/SkeletalMeshEditor/SkeletalMeshEditor.Build.cs - 基类
ModuleRules - 依赖ActorPickerMode, ClothingSystemEditorInterface, ClothingSystemRuntimeCommon, ClothingSystemRuntimeInterface, Core, CoreUObject, DesktopPlatform, DeveloperToolSettings, EditorFramework, EditorInteractiveToolsFramework, EditorSubsystem, Engine, InputCore, InterchangeCore, InterchangeEngine, Kismet, KismetWidgets, MainFrame, Persona, PhysicsUtilities, PropertyEditor, RHI, SceneDepthPickerMode, SkeletalMeshUtilitiesCommon, SkeletonEditor, Slate, SlateCore, StatusBar, ToolMenus, TypedElementRuntime, UnrealEd, WorkspaceMenuStructure