StructUtilsEditor
- 文件
Engine/Source/Editor/StructUtilsEditor/StructUtilsEditor.Build.cs - 基类
ModuleRules - 依赖AIGraph, AIModule, ApplicationCore, AssetTools, BlueprintGraph, ComponentVisualizers, Core, CoreUObject, DataHierarchyEditor, DetailCustomizations, Engine, GraphEditor, InputCore, KismetCompiler, KismetWidgets, PropertyEditor, RenderCore, Slate, SlateCore, ToolMenus, UnrealEd