UMGEditor
- 文件
Engine/Source/Editor/UMGEditor/UMGEditor.Build.cs - 基类
ModuleRules - 依赖ApplicationCore, AssetDefinition, AssetRegistry, AssetTools, BlueprintGraph, ClassViewer, ContentBrowser, ContentBrowserData, Core, CoreUObject, DetailCustomizations, DeveloperSettings, EditorConfig, EditorFramework, EditorStyle, EditorSubsystem, EditorWidgets, Engine, FieldNotification, GameProjectGeneration, GraphEditor, ImageWrapper, InputCore, InteractiveToolsFramework, Kismet, KismetCompiler, KismetWidgets, MessageLog, MovieScene, MovieSceneTools, MovieSceneTracks, Projects, PropertyEditor, PropertyPath, RenderCore, Sequencer, SequencerCore, Settings, Slate, SlateCore, SlateRHIRenderer, SlateReflector, StatusBar, StructUtilsEditor, StructViewer, TargetPlatform, TimeManagement, ToolMenus, ToolWidgets, UMG, UnrealEd, WorkspaceMenuStructure