蓝图材质和纹理节点 / Blueprint Material and Texture Nodes

Description / 描述

中文
English
添加仅限蓝图编辑器的节点,用于读取纹理和渲染目标以及创建和修改材质实例常量
Adds blueprint editor-only nodes for reading textures and render targets as well as creating and modifiying Material Instance Constants